When you enter a turn, each player's hand is a string of tiles in a compact two-character notation. This page walks through it: every tile and its code first, then the principles for combining them.
cboE
S
W
N
R
G
W
Several flowers or seasons can pack into one token:
plor
→
spsuauwi
→
Write the run, then the suit letter:
123c
→
456o
→
789b
→
Append a count to any tile code: 2 for a pair, 3 for a pung, 4 for a kong.
5o2
→
5o3
→
5o4
→
The same suffix works on honours:
ew3
→
E
E
E
rd2
→
R
R
Add a trailing c to a pung or kong to mark it concealed.
5o3c
→
5o4c
→
The concealed marker doesn't apply to pairs.
For a suited pair, pung, or kong you may repeat the digit instead of using a count suffix. These pairs of forms produce identical tiles:
11c
=
1c2
→
111c
=
1c3
→
1111c
=
1c4
→
Two caveats: suited tiles only, and no concealment - for that, use the count-suffix form with a trailing c.
Space-separate the melds:
123c 456o 789b 1c3 5o2
Order doesn't matter; melds are sorted on display.
Type any hand below; tiles render as you go. Invalid input renders nothing.
Type some tiles above to see them rendered.